![]() The only differences were prowess system which was developed during beta, class system only HALF of the way implemented, new SHIT UI, smaller map that was thrown together from pieces of the original, graphics/environmental sounds that were being made for darkfall 2010 update. Many of the features from Darkfall Online were gone. The thing is at launch we BARELY had a game to play. So my question is, was this all one big scam? During beta/early launch many of us found bugs that were in the original Darkfall, some that had been fixed and some still present on shutdown which made us come to the conclusion at that time it had to be the same engine. Axilmar himself said the coding looks very similar. With the emu team working on reverse engineering Darkfall Online, they have pointed out that it is not as hard to change code/implement stuff as Aventurine played it off as.
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